class Modal extends Phaser.Scene{constructor(){super("Modal")}init(){this.blockZone,this.isActive=!1}preload(){}create(){this.blockZone=this.add.zone(0,0,this.game.config.width,this.game.config.height).setOrigin(0).on("pointerdown",(function(){log("INPUTS BLOCKED!")}))}update(){}blockInputs(e=!0){e?(this.scene.bringToTop("Modal"),this.isActive=!0,this.blockZone.setInteractive({useHandCursor:!1})):(this.isActive=!1,this.blockZone.removeInteractive())}}
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